Roblox Cbro Hack Turkce

  

Hack

  1. Roblox Cbro Hack Turkce Indir
Sep 14th, 2017

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Roblox Cbro Hack Turkce Indir

HackRoblox
  1. Release by Rain on V3rmillion
  2. Please leave this header intact to encourage future script releases!
  3. Name: cbrohacks.lua
  4. Desc: Hacky hacks for bad FPS players like me
  5. Enjoy!
  6. Usage:
  7. - Press Backslash to toggle the ability to see players through walls ('chams')
  8. - Press Caps Lock to toggle auto-aiming ('aimbot')
  9. - Press Right Alt once then start firing blindly in any direction to kill and make the server angry ('opk')
  10. Aimbot Options:
  11. - Press Left Bracket to switch to instant aiming mode (extremely accurate, very obvious)
  12. - Press Right Bracket to switch to smooth aiming mode (eased camera movement, very natural)
  13. local plr = game.Players.LocalPlayer
  14. wait() --make sure the character exists
  15. for _,obj in next,lbplr.Character:children() do
  16. local sguis = {}
  17. for _,face in next,{...} do
  18. sgui.Enabled = enabled
  19. sgui.Face = face
  20. sgui.AncestryChanged:connect(function()
  21. if v sgui then
  22. sgui:destroy()
  23. end
  24. end
  25. snew('Front', 'Back', 'Left', 'Right', 'Top', 'Bottom')
  26. local sframe = Instance.new('Frame',sgui)
  27. sframe.BorderSizePixel = 0
  28. sframe.BackgroundColor3 = lbplr.TEEM.Value plr.TEEM.Value and BrickColor.new('Really blue').Color or BrickColor.new('Really red').Color
  29. table.insert(allsguis,sguis)
  30. end
  31. if lbplr ~= plr then
  32. lbplr.CharacterAdded:connect(function(char)
  33. end)
  34. end
  35. for _,v in next,game.Players:GetPlayers() do
  36. end
  37. game.Players.PlayerAdded:connect(function(p)
  38. end)
  39. game:GetService('UserInputService').InputBegan:connect(function(input)
  40. enabled = not enabled
  41. for __,vv in next,v do
  42. end
  43. end
  44. end
  45. do --AIM
  46. local cam = game:GetService('Workspace').CurrentCamera
  47. local plrs = game:GetService('Players'):GetPlayers()
  48. local lplr = game:GetService('Players').LocalPlayer
  49. local aiming = false
  50. game:GetService('RunService'):BindToRenderStep('UpdateCamera', Enum.RenderPriority.Camera.Value, function()
  51. if not aiming or not lplr.Character or not lplr.Character:FindFirstChild('Head') then return end
  52. for _,plr in next,plrs do
  53. if plr ~= lplr and plr.TEEM.Value ~= lplr.TEEM.Value then
  54. if char and char:FindFirstChild('Head') then
  55. local hit = workspace:FindPartOnRay(Ray.new((cam.CFrame*CFrame.new(0,0,-5)).p, char.Head.Position - (cam.CFrame*CFrame.new(0,0,-5)).p))
  56. if hit and hit.Parent and hit.Parent char or hit.Parent.Parent char then
  57. local dist = (char.Head.Position - lplr.Character.Head.Position).magnitude
  58. cdist = dist
  59. end
  60. end
  61. end
  62. cam.CFrame = dolerp and cam.CFrame:lerp(CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p), .15) or CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p)
  63. table.insert(plrs,plr)
  64. game.Players.PlayerRemoving:connect(function(plr)
  65. if v plr then
  66. end
  67. end)
  68. game:GetService('UserInputService').InputBegan:connect(function(input)
  69. aiming = not aiming
  70. elseif input.KeyCode Enum.KeyCode.RightBracket then
  71. elseif input.KeyCode Enum.KeyCode.LeftBracket then
  72. end
  73. end
  74. do --OMGWHAT
  75. game:GetService('UserInputService').InputBegan:connect(function(input)
  76. if not plr.Character or not plr.Character:FindFirstChild('Head') then return end
  77. if v ~= plr and v.TEEM.Value ~= plr.TEEM.Value and v.Character and v.Character:FindFirstChild('Head') and v.Character:FindFirstChild('Torso') and v.Character.Torso:FindFirstChild('Neck') then
  78. local head = char.Head
  79. head.Anchored = true
  80. head.Transparency = 1
  81. for _,vv in next,head:children() do
  82. vv:destroy()
  83. end
  84. local rs = game:GetService('RunService').RenderStepped:connect(function()
  85. head.CFrame = plr.Character.Head.CFrame*CFrame.new(0,0,-5)
  86. head.AncestryChanged:connect(function()
  87. end)
  88. plr.Character.Head.AncestryChanged:connect(function()
  89. end)
  90. end
  91. end)
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