Nov 24th, 2016
Roblox Apoc Hacks 2016 No Verification
Apocalypse Rising is an adventure survival game built by Gusmanak and scripted by ZolarKeth.It was released on July 1, 2012. Based on the multiplayer open-world survival horror game modification for the 2009 military simulation ARMA 2 called DayZ, the game takes place on a large open map during a zombie apocalypse. Welcome to MPGH - MultiPlayer Game Hacking, the world's leader in Game Hacks, Game Cheats, Trainers, Combat Arms Hacks & Cheats, Crossfire Hacks & Cheats, WarRock Hacks & Cheats, SoldierFront Hacks & Cheats, Project Blackout Hacks & Cheats, Operation 7 Hacks & Cheats, Blackshot Hacks & Cheats, A.V.A. Hacks & Cheats, Call of Duty Hacks & Cheats, Gunz Hacks & Cheats, Quake LIVE Hacks & Cheats.
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- game.CoreGui.APOC:Destroy()
- game:GetObjects('rbxassetid://291330215')[1].Parent = game.CoreGui
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local apocGUI = game.CoreGui.APOC
- local Exit = MAIN.Exit
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- local Clip = true
- local Floating = false
- local BoostReady = true
- Open.Active = false
- Open:TweenPosition(UDim2.new(0,-30,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,10,0,420), 'InOut', 'Quad', 0.5, true)
- Open.Active = true
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,-230,0,420), 'InOut', 'Quad', 0.5, true)
- local espMAIN = apocGUI.ESP:Clone()
- espMAIN.Adornee = base
- F.Visible = true
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name 'ESP' and v:IsA('BillboardGui') then
- end
- end
- function Find()
- track = true
- while wait() do
- Clear()
- if v.Character and v.Character.Head then
- end
- end
- end
- end
- -- Night Vision --
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Text = '
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name ' .. Player.Name) then
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- MAIN.NoClip.Visible = false
- Clip = false
- Player.PlayerGui.ChildAdded:connect(function(NC)
- if NC.Name 'NC' then
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- MAIN.Clip.MouseButton1Down:connect(function()
- MAIN.NoClip.Visible = true
- end)
- -- ESP --
- MAIN.ESPF.MouseButton1Down:connect(function()
- MAIN.ESPT.Visible = true
- ESP = true
- MAIN.ESPT.Visible = false
- Clear()
- ESP = false
- MAIN.FloatF.Visible = false
- Floating = true
- Float.Parent = Player.Character
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- while wait(0.1) do
- if Player.Character:FindFirstChild('Float') then
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- break
- end
- end)
- MAIN.FloatT.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = true
- if Player.Character:FindFirstChild('Float') then
- end
- Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
- Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
- Player.Character.Humanoid.Health = MAIN.Hunger.HNumber.Text
- MAIN.StaminaF.MouseButton1Down:connect(function()
- MAIN.StaminaT.Visible = true
- while wait() do
- Player.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- MAIN.StaminaT.MouseButton1Down:connect(function()
- MAIN.StaminaF.Visible = true
- end)
- -- Boost --
- MAIN.Boost.MouseButton1Down:connect(function()
- MAIN.FloatT.Visible = false
- if Player.Character:FindFirstChild('Float') then
- end
- Player.Character.HumanoidRootPart.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 500
- MAIN.Boost.Text = '5'
- MAIN.Boost.Text = '4'
- MAIN.Boost.Text = '3'
- MAIN.Boost.Text = '2'
- MAIN.Boost.Text = '1'
- BoostReady = true
- end
- MAIN.GodModeF.MouseButton1Down:connect(function()
- MAIN.GodModeT.Visible = true
- if GodMode true then
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- Player.playerstats.Health.Value = Player.Character.Humanoid.Health
- end
- MAIN.GodModeT.MouseButton1Down:connect(function()
- MAIN.GodModeF.Visible = true
- end)
- -- NoGrav --
- MAIN.NoGrav.MouseButton1Down:connect(function()
- MAIN.Grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Force = Vector3.new(0,4000,0)
- MAIN.Grav.Visible = false
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- end)
- -- Night Vision --
- MAIN.NightVision.MouseButton1Down:connect(function()
- MAIN.Vision.Visible = true
- end)
- MAIN.Vision.MouseButton1Down:connect(function()
- MAIN.NightVision.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name 'NightVision' and v:IsA('ScreenGui') then
- end
- end)