There are also different pet Tiers and Levels. The better the Tier and Level, the better the multiplier the pet gives gets. (This can also differ depending on the pet) You can evolve your pets to give them an even better multiplier by combining 5, 10 or 20 of the same pet. There are different types of pet evolutions. Roblox Pet Zoo Codes By using the new active Pet Zoo Codes, you can get some free coins and others, which will help you to expand your zoo. We highly recommend you to bookmark this page because we will keep update the additional codes once they are released. Pet Ranch Simulator 2 Pets – Tier 1. These are all the Tier 1 Pets you can get in the game, require Tier 1 Egg = 500 coins. Grey Cat: Rarity – Common,% – 27% and also Base stats – 5; Brown Dog: Rarity – Common,% – 22% and also Base stats – 8; Spotted Dog: Rarity – Uncommon,% – 20% and also Base stats – 11.
- local PetSimGui = Instance.new('ScreenGui')
- local Clickopen = Instance.new('TextButton')
- local Info = Instance.new('TextBox')
- local LowFarm = Instance.new('TextButton')
- local MaxFarm = Instance.new('TextButton')
- local Separation1 = Instance.new('Frame')
- local EggsTier10 = Instance.new('TextButton')
- local EggsTier12 = Instance.new('TextButton')
- local EggsTier14 = Instance.new('TextButton')
- local Separation2 = Instance.new('Frame')
- local unlockall = Instance.new('TextButton')
- local Close = Instance.new('TextButton')
- PetSimGui.Name = 'PetSimGui'
- Open.Parent = PetSimGui
- Open.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- Open.BorderColor3 = Color3.new(0, 0, 0)
- Open.Position = UDim2.new(0, 0, 0.472324699, 0)
- Clickopen.Parent = Open
- Clickopen.BackgroundTransparency = 1
- Clickopen.Size = UDim2.new(0, 130, 0, 30)
- Clickopen.Text = 'Open'
- Clickopen.TextSize = 27
- Menu.Visible = true
- end)
- Menu.Name = 'Menu'
- Menu.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Menu.BorderColor3 = Color3.new(0, 0, 0)
- Menu.Position = UDim2.new(0.37956205, 0, 0.199261993, 0)
- Menu.Visible = false
- Info.Name = 'Info'
- Info.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- Info.BorderColor3 = Color3.new(0, 0, 0)
- Info.Size = UDim2.new(0, 304, 0, 55)
- Info.Text = 'Pet Simulator Gui'
- Info.TextSize = 33
- Separation.Parent = Menu
- Separation.BackgroundColor3 = Color3.new(0, 0, 0)
- Separation.BackgroundTransparency = 0.10000000149012
- Separation.Position = UDim2.new(0, 0, 0.164670661, 0)
- LowFarm.Parent = Menu
- LowFarm.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- LowFarm.BackgroundTransparency = 0.10000000149012
- LowFarm.BorderSizePixel = 2
- LowFarm.Position = UDim2.new(0, 0, 0.302395225, 0)
- LowFarm.Font = Enum.Font.Cartoon
- LowFarm.TextColor3 = Color3.new(1, 1, 1)
- MedFarm.Parent = Menu
- MedFarm.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- MedFarm.BackgroundTransparency = 0.10000000149012
- MedFarm.BorderSizePixel = 2
- MedFarm.Position = UDim2.new(0.342105269, 0, 0.302395225, 0)
- MedFarm.Font = Enum.Font.Cartoon
- MedFarm.TextColor3 = Color3.new(1, 1, 1)
- MaxFarm.Parent = Menu
- MaxFarm.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- MaxFarm.BackgroundTransparency = 0.10000000149012
- MaxFarm.BorderSizePixel = 2
- MaxFarm.Position = UDim2.new(0.6875, 0, 0.302395225, 0)
- MaxFarm.Font = Enum.Font.Cartoon
- MaxFarm.TextColor3 = Color3.new(1, 1, 1)
- Farming.Parent = Menu
- Farming.BackgroundTransparency = 1
- Farming.Position = UDim2.new(0, 0, 0.182634726, 0)
- Farming.Font = Enum.Font.Fantasy
- Farming.TextColor3 = Color3.new(1, 1, 1)
- Separation1.Parent = Menu
- Separation1.BackgroundColor3 = Color3.new(0, 0, 0)
- Separation1.BackgroundTransparency = 0.10000000149012
- Separation1.Position = UDim2.new(-0.00328947371, 0, 0.425149709, 0)
- BuyEggs.Parent = Menu
- BuyEggs.BackgroundTransparency = 1
- BuyEggs.Position = UDim2.new(0, 0, 0.443113774, 0)
- BuyEggs.Font = Enum.Font.Fantasy
- BuyEggs.TextColor3 = Color3.new(1, 1, 1)
- EggsTier10.Parent = Menu
- EggsTier10.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- EggsTier10.BackgroundTransparency = 0.10000000149012
- EggsTier10.BorderSizePixel = 2
- EggsTier10.Position = UDim2.new(0, 0, 0.553892195, 0)
- EggsTier10.Font = Enum.Font.Cartoon
- EggsTier10.TextColor3 = Color3.new(1, 1, 1)
- EggsTier11.Parent = Menu
- EggsTier11.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- EggsTier11.BackgroundTransparency = 0.10000000149012
- EggsTier11.BorderSizePixel = 2
- EggsTier11.Position = UDim2.new(0.342105269, 0, 0.553892195, 0)
- EggsTier11.Font = Enum.Font.Cartoon
- EggsTier11.TextColor3 = Color3.new(1, 1, 1)
- EggsTier12.Parent = Menu
- EggsTier12.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- EggsTier12.BackgroundTransparency = 0.10000000149012
- EggsTier12.BorderSizePixel = 2
- EggsTier12.Position = UDim2.new(0.6875, 0, 0.553892195, 0)
- EggsTier12.Font = Enum.Font.Cartoon
- EggsTier12.TextColor3 = Color3.new(1, 1, 1)
- EggsTier13.Parent = Menu
- EggsTier13.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- EggsTier13.BackgroundTransparency = 0.10000000149012
- EggsTier13.BorderSizePixel = 2
- EggsTier13.Position = UDim2.new(-0.00328947371, 0, 0.682634711, 0)
- EggsTier13.Font = Enum.Font.Cartoon
- EggsTier13.TextColor3 = Color3.new(1, 1, 1)
- EggsTier14.Parent = Menu
- EggsTier14.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- EggsTier14.BackgroundTransparency = 0.10000000149012
- EggsTier14.BorderSizePixel = 2
- EggsTier14.Position = UDim2.new(0.342105269, 0, 0.682634711, 0)
- EggsTier14.Font = Enum.Font.Cartoon
- EggsTier14.TextColor3 = Color3.new(1, 1, 1)
- EggsTier15.Parent = Menu
- EggsTier15.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- EggsTier15.BackgroundTransparency = 0.10000000149012
- EggsTier15.BorderSizePixel = 2
- EggsTier15.Position = UDim2.new(0.6875, 0, 0.682634711, 0)
- EggsTier15.Font = Enum.Font.Cartoon
- EggsTier15.TextColor3 = Color3.new(1, 1, 1)
- Separation2.Parent = Menu
- Separation2.BackgroundColor3 = Color3.new(0, 0, 0)
- Separation2.BackgroundTransparency = 0.10000000149012
- Separation2.Position = UDim2.new(0, 0, 0.805389225, 0)
- Walkspeed.Parent = Menu
- Walkspeed.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- Walkspeed.BackgroundTransparency = 0.10000000149012
- Walkspeed.BorderSizePixel = 2
- Walkspeed.Position = UDim2.new(0, 0, 0.865269423, 0)
- Walkspeed.Font = Enum.Font.Cartoon
- Walkspeed.TextColor3 = Color3.new(1, 1, 1)
- Walkspeed.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 200
- unlockall.Parent = Menu
- unlockall.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- unlockall.BackgroundTransparency = 0.10000000149012
- unlockall.BorderSizePixel = 2
- unlockall.Position = UDim2.new(0.342105269, 0, 0.865269423, 0)
- unlockall.Font = Enum.Font.Cartoon
- unlockall.TextColor3 = Color3.new(1, 1, 1)
- JumpPower.Parent = Menu
- JumpPower.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- JumpPower.BackgroundTransparency = 0.10000000149012
- JumpPower.BorderSizePixel = 2
- JumpPower.Position = UDim2.new(0.6875, 0, 0.865269423, 0)
- JumpPower.Font = Enum.Font.Cartoon
- JumpPower.TextColor3 = Color3.new(1, 1, 1)
- JumpPower.MouseButton1Down:connect(function()
- game:service('Players').LocalPlayer.Character.Humanoid.JumpPower = 200
- Close.Name = 'Close'
- Close.BackgroundColor3 = Color3.new(0.0862745, 0.0862745, 0.0862745)
- Close.BorderColor3 = Color3.new(0, 0, 0)
- Close.Position = UDim2.new(0.888157904, 0, 0, 0)
- Close.Font = Enum.Font.Arial
- Close.TextColor3 = Color3.new(1, 0, 0.0156863)
- Close.MouseButton1Down:connect(function()
- Menu.Visible = false
- -- Scripts:
- LowFarm.MouseButton1Down:connect(function()
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- local amount = 5000
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- local amount = 6898
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- local barriers_table = { 'Barrier1', 'Barrier2', 'Barrier3', 'Barrier4', 'Barrier5' }
- local barriers = game:GetService('Workspace').__THINGS['Barriers']
- end)
- EggsTier10.MouseButton1Down:connect(function()
- local A_2 = 'Egg'
- local Event = game:GetService('Workspace')['__REMOTES'].Shop
- end)
- EggsTier11.MouseButton1Down:connect(function()
- local A_2 = 'Egg'
- local Event = game:GetService('Workspace')['__REMOTES'].Shop
- end)
- EggsTier12.MouseButton1Down:connect(function()
- local A_2 = 'Egg'
- local Event = game:GetService('Workspace')['__REMOTES'].Shop
- end)
- EggsTier13.MouseButton1Down:connect(function()
- local A_2 = 'Egg'
- local Event = game:GetService('Workspace')['__REMOTES'].Shop
- end)
- EggsTier14.MouseButton1Down:connect(function()
- local A_2 = 'Egg'
- local Event = game:GetService('Workspace')['__REMOTES'].Shop
- end)
- EggsTier15.MouseButton1Down:connect(function()
- local A_2 = 'Egg'
- local Event = game:GetService('Workspace')['__REMOTES'].Shop
- end)
Last Updated on December 31, 2020
Enjoy playing Roblox Bubble Gum Simulator but you are looking to step up your game, improve your pet inventory value, trade the desirable rare pet, and more. Check out our list of the estimated value list to get an idea of how to win or lose the trade.
Bubble Gum Simulator has been popular for months. The trading system in the Roblox Simulator games makes it more exciting because of how many different pets are there to trade for your inventory. Limited and Secret Pets in the game makes it even more fun to trade. This estimated Value list Chart guide will help you get the desirable limited or non-limited pets for your inventory by trading the pets you have hatched.
Disclaimer: The following Value List is estimated by Bubble Gum Simulator YouTubers such as AlphaGG, Kelogish, and other traders with a valuable inventory. And the Value list is not created by the Developers of the game is made by fans.
Contents
- 1 Bubble Gum Simulator Value List for 2020
Bubble Gum Simulator Value List for 2020
The following Value list is based on the number of pets hatched and is used as the demand to determine the final value of the pet.
List of Most Valued Bubble Gum Sim Pets
Here is a list of 10 top valuable pets in the Roblox BGS Simulator:
- Giant Robot: 150000% Value (The rarest pet only 7 exist in BGS
- Leviathan: 120000% Value
- Dementor: 45000% Value
- King Doggy: 19200% Value
- Godly Gem: 27500% Value
- Sinister Lord: 20000% Value
- Robot 2.0: 9500% Value
- Eternal Star: 7000% Value
- Radiance: 5500% Value
- Easter Basket: 2500% Value
Looking for trades? Come join the Bubble Gum Simulator Trading Forum
BGS Limited Legendary Pets
BGS Secret Non Limited and Limited pets
AlphaGG & Kelogish Value List
Here is a video from AlphaGG explaining how their value list works with his friend Kelo:
Pet Simulator Roblox Script
Link to the Official AlphaGG Spreadsheet: https://docs.google.com/spreadsheets/d/1kFwDUAXFN6gpBPk1wdfv1YuDD-7Z0vRuijVJZE_bLaY/edit#gid=0 to see more in-depth information.
Read this guide on how to secure your Roblox Account and prevent getting hacked so you don’t lose your valuable BGS Pets