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Boombox Backpack Free Roblox Id
- local mouse = game.Players.LocalPlayer:GetMouse()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- if game.Players.LocalPlayer.Character:FindFirstChild('BoomBox') ~= nil then
- game.Players.LocalPlayer.Character.BoomBox.Remote:FireServer('PlaySong', id)
- game.Players.LocalPlayer.Character.BoomBox.Server:Destroy()
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- end
- for _,v in pairs(game.Players.LocalPlayer.Character.Animate.idle:GetChildren()) do
- end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0.001, -1, 0.005)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-1.379, -1.538, -4.341)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-1, 0.001, -0.014)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-0.014, 0.005, 1)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0.003, -1, 0.004)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-1.339, -1.538, -5.056)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0.871, 0.001, -0.491)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-0.491, 0.005, 0.871)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0.005, -1, 0.002)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-0.97, -1.538, -5.581)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0.522, 0.001, -0.853)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-0.853, 0.005, 0.522)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0.005, -1, -0.001)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(0.003, -1.538, -5.755)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(0.026, 0.001, -1)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-1, 0.005, -0.026)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0.004, -1, -0.003)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(0.503, -1.538, -5.655)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(0.49, 0.001, -0.872)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-0.872, 0.005, -0.49)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(-0.002, -1, -0.005)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(1.132, -1.538, -5.18)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(0.867, 0.001, -0.499)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(-0.499, 0.005, -0.867)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(0.001, -1, -0.005)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(1.349, -1.538, -4.621)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(1, 0.001, 0.003)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(0.003, 0.005, -1)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(0.003, -1, -0.004)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(1.232, -1.538, -3.909)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(0.861, 0.001, 0.509)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(0.509, 0.005, -0.861)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(0.005, -1, -0.002)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(0.821, -1.538, -3.38)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(0.501, 0.001, 0.866)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(0.866, 0.005, -0.501)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(0.005, -1, 0.001)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(0.144, -1.538, -3.135)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0.005, 0.001, 1)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(1, 0.005, 0.005)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(0.004, -1, 0.003)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-0.656, -1.538, -3.221)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0.481, 0.001, 0.877)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(0.877, 0.005, 0.481)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait(0.1)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- game.Players.LocalPlayer.Backpack.BoomBox.GripForward = Vector3.new(0.002, -1, 0.005)
- game.Players.LocalPlayer.Backpack.BoomBox.GripPos = Vector3.new(-1.131, -1.538, -3.591)
- game.Players.LocalPlayer.Backpack.BoomBox.GripRight = Vector3.new(-0.859, 0.001, 0.511)
- game.Players.LocalPlayer.Backpack.BoomBox.GripUp = Vector3.new(0.511, 0.005, 0.859)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools(v)
- end
- end
How To Get Boombox Backpack
- if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- print('FE Compatibility code by Mokiros | Translated to FE by iPxter')
- local Event = Instance.new('RemoteEvent')
- --Fake event to make stuff like Mouse.KeyDown work
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- return t
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- --Merged 2 functions into one by checking amount of arguments
- --This function will trigger the events that have been :Connect()'ed
- local t = m[ev]
- t.Function(...)
- end
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if io.isMouse then
- m.Hit = io.Hit
- local b = io.UserInputState Enum.UserInputState.Begin
- if io.UserInputType Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
- for _,t in pairs(CAS.Actions) do
- if kio.KeyCode then
- end
- end
- m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
- UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
- end)
- local Player = game:GetService('Players').LocalPlayer
- local Event = script:WaitForChild('UserInput_Event')
- local UIS = game:GetService('UserInputService')
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- UIS.InputBegan:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end]],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- --[[ read me
- u gud sir
- pls dont set here in my name plss
- local char = p.Character
- local pg = p:WaitForChild('PlayerGui')
- boomthin.Name = 'Boombox'
- local meshthin = Instance.new('SpecialMesh', boomthin)
- meshthin.TextureId = 'http://www.roblox.com/asset/?id=212303049' print('script made by boshjio15854')
- local weld = Instance.new('ManualWeld')
- weld.Part1 = b
- weld.C1 = b.CFrame:inverse() * a.CFrame
- return weld;
- local idc = boomthin:clone()
- idc.CFrame=char:WaitForChild('Torso').CFrame*CFrame.new(Vector3.new(0,0,0.9))*CFrame.Angles(0,math.rad(180),math.rad(45))
- idc.CanCollide=true
- boomthin:Destroy()
- sound = Instance.new('Sound', idc)
- sound.Pitch = 1
- local screen = Instance.new('ScreenGui')
- local open = Instance.new('TextButton')
- local id = Instance.new('TextBox')
- local slash = Instance.new('TextButton')
- local nepo = Instance.new('TextButton')
- local TextButton = Instance.new('TextButton')
- local gatteka = Instance.new('TextButton')
- local cs = Instance.new('TextLabel')
- local bs = Instance.new('TextLabel')
- screen.Parent = pg
- screen.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- _12_px.Name = '12_px'
- _12_px.BackgroundColor3 = Color3.new(1, 1, 1)
- _12_px.Position = UDim2.new(0.0247093029, 0, 0.119402982, 0)
- _12_px.Image = 'rbxassetid://2260429633'
- _12_px.SliceCenter = Rect.new(12, 12, 13, 13)
- open.Name = 'open'
- open.BackgroundColor3 = Color3.new(1, 1, 1)
- open.BorderSizePixel = 0
- open.Position = UDim2.new(-0.00110465102, 0, -0.0173880607, 0)
- open.Font = Enum.Font.GothamBlack
- open.TextColor3 = Color3.new(0, 0, 0)
- open.TextSize = 14
- open.TextStrokeColor3 = Color3.new(0.513726, 0.513726, 0.513726)
- open.TextWrapped = true
- close.Name = 'close'
- close.BackgroundColor3 = Color3.new(1, 1, 1)
- close.BorderSizePixel = 0
- close.Position = UDim2.new(-0.00110465102, 0, -0.0173880607, 0)
- close.Font = Enum.Font.GothamBlack
- close.TextColor3 = Color3.new(0, 0, 0)
- close.TextSize = 14
- close.TextStrokeColor3 = Color3.new(0.513726, 0.513726, 0.513726)
- close.TextWrapped = true
- main.Parent = screen
- main.BackgroundTransparency = 1
- main.Position = UDim2.new(0.287532002, 0, 0.25406462, 0)
- main.Image = 'rbxassetid://2260429633'
- main.SliceCenter = Rect.new(12, 12, 13, 13)
- id.Name = 'id'
- id.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- id.Position = UDim2.new(0.0405156538, 0, 0.215083793, 0)
- id.Font = Enum.Font.GothamBlack
- id.TextColor3 = Color3.new(1, 1, 1)
- id.TextSize = 14
- library.Parent = main
- library.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- library.Position = UDim2.new(0.434622467, 0, 0.215083793, 0)
- slash.Parent = library
- slash.BackgroundTransparency = 0.5
- slash.Size = UDim2.new(0, 167, 0, 30)
- slash.Text = 'Getter x Ghostemane HACK/SLASH'
- slash.TextScaled = true
- slash.TextWrapped = true
- falling.Name = 'falling'
- falling.BackgroundColor3 = Color3.new(1, 1, 1)
- falling.BorderSizePixel = 0
- falling.Position = UDim2.new(0, 0, 0.0418994427, 0)
- falling.Font = Enum.Font.GothamBlack
- falling.TextColor3 = Color3.new(0, 0, 0)
- falling.TextSize = 14
- nepo.Parent = library
- nepo.BackgroundTransparency = 0.5
- nepo.Position = UDim2.new(0, 0, 0.0837988853, 0)
- nepo.Font = Enum.Font.GothamBlack
- nepo.TextColor3 = Color3.new(0, 0, 0)
- nepo.TextSize = 14
- callme.Parent = library
- callme.BackgroundTransparency = 0.5
- callme.Position = UDim2.new(0, 0, 0.125698328, 0)
- callme.Font = Enum.Font.GothamBlack
- callme.TextColor3 = Color3.new(0, 0, 0)
- callme.TextSize = 14
- TextButton.Parent = library
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0, 0, 0.167597771, 0)
- TextButton.Font = Enum.Font.GothamBlack
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.TextSize = 14
- TextButton_2.Parent = library
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.BorderSizePixel = 0
- TextButton_2.Position = UDim2.new(0, 0, 0.209497213, 0)
- TextButton_2.Font = Enum.Font.GothamBlack
- TextButton_2.TextColor3 = Color3.new(0, 0, 0)
- TextButton_2.TextSize = 14
- gatteka.Parent = library
- gatteka.BackgroundTransparency = 0.5
- gatteka.Position = UDim2.new(0, 0, 0.251396656, 0)
- gatteka.Font = Enum.Font.GothamBlack
- gatteka.TextColor3 = Color3.new(0, 0, 0)
- gatteka.TextSize = 14
- taco.Parent = library
- taco.BackgroundTransparency = 0.5
- taco.Position = UDim2.new(0, 0, 0.293296099, 0)
- taco.Font = Enum.Font.GothamBlack
- taco.TextColor3 = Color3.new(0, 0, 0)
- taco.TextSize = 14
- cs.Parent = main
- cs.BorderSizePixel = 0
- cs.Position = UDim2.new(0.0405156538, 0, 0.0391061455, 0)
- cs.Font = Enum.Font.GothamBlack
- cs.TextColor3 = Color3.new(0, 0, 0)
- cs.TextSize = 14
- cs.TextStrokeColor3 = Color3.new(0.454902, 0.454902, 0.454902)
- cs.TextWrapped = true
- l.Name = 'l'
- l.BackgroundColor3 = Color3.new(1, 1, 1)
- l.Position = UDim2.new(0.434622467, 0, 0.0391061455, 0)
- l.Font = Enum.Font.GothamBlack
- l.TextColor3 = Color3.new(0, 0, 0)
- l.TextSize = 14
- l.TextStrokeColor3 = Color3.new(0.454902, 0.454902, 0.454902)
- l.TextWrapped = true
- bs.Name = 'bs'
- bs.BackgroundColor3 = Color3.new(1, 1, 1)
- bs.Position = UDim2.new(0.784530401, 0, 0.0391061455, 0)
- bs.Font = Enum.Font.GothamBlack
- bs.TextColor3 = Color3.new(0, 0, 0)
- bs.TextSize = 14
- bs.TextStrokeColor3 = Color3.new(0.454902, 0.454902, 0.454902)
- bs.TextWrapped = true
- local play = Instance.new('TextButton')
- local sel = Instance.new('TextButton')
- play.Name = 'play'
- play.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- play.Position = UDim2.new(0.0405156538, 0, 0.547486067, 0)
- play.Font = Enum.Font.GothamBlack
- play.TextColor3 = Color3.new(1, 1, 1)
- play.TextSize = 14
- play.TextWrapped = true
- pause.Name = 'pause'
- pause.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- pause.Position = UDim2.new(0.0405156538, 0, 0.379888296, 0)
- pause.Font = Enum.Font.GothamBlack
- pause.TextColor3 = Color3.new(1, 1, 1)
- pause.TextSize = 14
- pause.TextWrapped = true
- sel.Name = 'sel'
- sel.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- sel.Position = UDim2.new(0.801104963, 0, 0.212290496, 0)
- sel.Font = Enum.Font.GothamBlack
- sel.TextColor3 = Color3.new(1, 1, 1)
- sel.TextSize = 14
- sel.TextWrapped = true
- local one = Instance.new('TextButton')
- local three = Instance.new('TextButton')
- local five = Instance.new('TextButton')
- local seven = Instance.new('TextButton')
- one.Name = 'one'
- one.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- one.Position = UDim2.new(0.0405156538, 0, 0.715083778, 0)
- one.Font = Enum.Font.GothamBlack
- one.TextColor3 = Color3.new(1, 1, 1)
- one.TextSize = 14
- one.TextWrapped = true
- two.Name = 'two'
- two.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- two.Position = UDim2.new(0.0405156538, 0, 0.754189909, 0)
- two.Font = Enum.Font.GothamBlack
- two.TextColor3 = Color3.new(1, 1, 1)
- two.TextSize = 14
- two.TextWrapped = true
- three.Name = 'three'
- three.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- three.Position = UDim2.new(0.0405156538, 0, 0.793296039, 0)
- three.Font = Enum.Font.GothamBlack
- three.TextColor3 = Color3.new(1, 1, 1)
- three.TextSize = 14
- three.TextWrapped = true
- four.Name = 'four'
- four.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- four.Position = UDim2.new(0.0405156538, 0, 0.83240217, 0)
- four.Font = Enum.Font.GothamBlack
- four.TextColor3 = Color3.new(1, 1, 1)
- four.TextSize = 14
- four.TextWrapped = true
- five.Name = 'five'
- five.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- five.Position = UDim2.new(0.0405156538, 0, 0.8715083, 0)
- five.Font = Enum.Font.GothamBlack
- five.TextColor3 = Color3.new(1, 1, 1)
- five.TextSize = 14
- five.TextWrapped = true
- six.Name = 'six'
- six.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- six.Position = UDim2.new(0.0405156538, 0, 0.910614431, 0)
- six.Font = Enum.Font.GothamBlack
- six.TextColor3 = Color3.new(1, 1, 1)
- six.TextSize = 14
- six.TextWrapped = true
- seven.Name = 'seven'
- seven.BackgroundColor3 = Color3.new(0.388235, 0.388235, 0.388235)
- seven.Position = UDim2.new(0.0405156538, 0, 0.949720562, 0)
- seven.Font = Enum.Font.GothamBlack
- seven.TextColor3 = Color3.new(1, 1, 1)
- seven.TextSize = 14
- seven.TextWrapped = true
- slash.MouseButton1Click:connect(function()
- sound:Play()
- local particle = Instance.new('ParticleEmitter', idc)
- particle.Texture = 'rbxassetid://936721732'
- print('o')
- sound:Play()
- local particle = Instance.new('ParticleEmitter', idc)
- particle.Texture = 'rbxassetid://936721732'
- print('lost in alone')
- sound:Play()
- local particle = Instance.new('ParticleEmitter', idc)
- particle.Texture = 'rbxassetid://936721732'
- print('sit back and relax')
- sound:Play()
- local particle = Instance.new('ParticleEmitter', idc)
- particle.Texture = 'rbxassetid://936721732'
- print('warnin ears')
- sound:Play()
- local particle = Instance.new('ParticleEmitter', idc)
- particle.Texture = 'rbxassetid://936721732'
- print('tacos')
- sound:Play()
- local particle = Instance.new('ParticleEmitter', idc)
- particle.Texture = 'rbxassetid://936721732'
- print('music stopped')
- local particle = idc.ParticleEmitter
- end)
- open.MouseButton1Click:connect(function()
- close.Visible = true
- end)
- close.MouseButton1Click:connect(function()
- close.Visible = false
- end)
- play.MouseButton1Click:connect(function()
- sound:Play()
- local particle = Instance.new('ParticleEmitter', idc)
- particle.Texture = 'rbxassetid://936721739'
- sound.Volume = 1
- sound.Volume = 2
- sound.Volume = 3
- sound.Volume = 4
- sound.Volume = 5
- sound.Volume = 6
- sound.Volume = 7